VALORANT CONQUERORS CHAMPIONSHIP
1. BACKGROUND AND PURPOSE
Riot Games, Inc The owner of the game VALORANT Riot, has engaged NODWIN Gaming to operate the Valorant Conquerors Championships event in South Asia as part of VALORANT Champions Tour. Riot has delegated to NODWIN Gaming the responsibility for developing these rules, which will apply to Championship and all of its games, matches and tournaments that are held in the Region South Asia.
These Championships Rules apply to and are binding on: (1) the individual (natural person), entity and/or group Owners who registered a team to participate in a Championships event Team, and (2) to each Team’s players, managers, coaches, owners and other representatives. A Team’s players, managers, coaches, Owners and other representatives are referred to as the Team Members.
In the event of a conflict between the Global Policy and these Championship Rules, the provisions that are most protective of Riot (as determined by Riot in its sole discretion) will govern. Capitalized terms used herein and not otherwise defined herein shall have the meanings assigned to them in the Global Policy, unless the context shall otherwise require.
These Championships Rules form a contract between a Team Member and the Tournament Operator and Riot is a third-party beneficiary of that contract.
**Each Team Member must read, understand, and agree to these Championships Rules and the Global Policy before participating in any Championships event.**
BY PARTICIPATING IN THE TOURNAMENT, YOU AGREE TO THESE COMPETITION RULES AND THE REGISTRATION RULES. IF YOU DO NOT ACCEPT THESE COMPETITION RULES AND THE REGISTRATION RULES, AND ABIDE BY THEM DURING YOUR PARTICIPATION IN THE TOURNAMENTS, YOU WILL NOT BE ELIGIBLE TO PARTICIPATE IN THE VCC 2021.
Changes to Competition Rules
The field of esports and the games that are played in esports are changing rapidly, and these Competition Rules will have to be updated or supplemented periodically to take account of developments in the industry, changes to the business model for esports and the updates to Valorant. Accordingly, The organisers may update, amend or supplement these Competition Rules from time to time; and may interpret or apply these Competition Rules by releasing online postings, instructional videos, emails or texts that provide instructions and guidance to Team Members. Each Team Captain will be responsible for distributing updates and other communications relating to these Competition Rules to other Team Members. Participation in the VCC will constitute acceptance of the changed rules, instructions and guidance.
2. CHAMPIONSHIP’S EVENT STRUCTURE
2.1. Definitions of Terms
A Round is an instance of competition in a VALORANT map that is played until a
winner is determined by one of the following methods, whichever occurs first:
- Spike detonation
- Spike defusal
- Team eliminated before planting or defusing the spike
- Round timer expired
- Team forfeit
A Map means a set of Rounds that is played until one Team wins 13 Rounds, provided
that a Map will continue past the 13-Round limit until a Team wins by a margin of at least two Rounds.
A Match means a set of Maps that are played until one Team wins a majority of the
total maps (e.g., winning two maps out of three in a best-of-three series).
2.2. Championship Competitive Format
The Valorant Conquerors Championship is divided into three Phases.
There is no limit of teams per qualifier. In total there are 7 Qualifiers + 1 Wildcard Last Chance Qualifier.
The Cups are as follows
Pakistan and Afghanistan Qualifier#1
Pakistan and Afghanistan Qualifier#2
Sri Lanka and Maldives Qualifier
Nepal and Bhutan Qualifier
The selection is done on a first come first register basis with correct information. After registration ends, the verification process will start. The verified teams will receive an email a day prior to their matches with the brackets and schedule and information on their opponents along with the discord link.
The discord will be used to post match results and contact an admin for support.
Format – Single elimination b03 matches (All matches will be played b03) the veto structure for map is given below in section 5.1.3 and 5.1.4. The Winning team from Each Qualifier qualifies for Grand Final Playoffs. The runners up of each qualifier will qualify for the Wildcard Qualifier.
a.a WildCard Qualifiers
7 teams from each qualifier will be placed in a Double Elimination Bracket (Random Seeding). The winner moves on to the Grand Final Playoffs as the final Contender.
b.Grand Final Playoffs
8 Teams are divided into two groups of 4 teams each ( Group A and Group B). The teams Compete in GSL Format ( Double elimination from each group) .
Group A Teams consists of winners of
- Indian Qualifier 1
- Pakistan Qualifier 2
- Srilanka & Maldives Qualifier
Group B Teams consists of winners of
- Indian Qualifier 2
- Pakistan Qualifier 1
- Nepal & Bhutan Qualifier
The top 2 teams from each group qualify for the Grand Finals.
All matches will be b03.
The top 4 teams will battle in a Double elimination Format to determine the Champion.
Seeding Procedure for Double elimination final’s matches-
Winner of Group A vs Runner of Group B (as starting Match 1)
Winner of Group B vs Runner of Group A (as Starting Match 2)
All matches will be B03 except Grand Finals which will be B05.
The winner goes to VCT APAC Last chance Qualifiers.
3. PLAYER/TEAM MEMBER ELIGIBILITY
3.1. Player Age
In order to be eligible to participate in a Tournament as a player, an individual must have reached 16 years of age or older (i.e. the player has lived for at least 16 calendar years) as of the Tournament start date.
3.2 Multiple Teams.
Players may not play for, or contract with, more than one Team at a time. If a player enters into such an arrangement or contract, VCC Officials reserve the right to bar the player from playing any future matches until the situation has been resolved and the player is in compliance with the requirements in this Section.
3.3 Residency Requirement.
The Valorant Conquerors Championship is open to all legal Residents who meet the eligibility requirements in these Competition Rules or the Registration Rules.
(A)Resident Defined. A player is considered a “Resident” of the region if the player is a lawful permanent resident of that region under the applicable laws of the registered region.
(B)Certification of Residency. All players shall certify their residency during the registration process by providing proof of residency as defined below. VCC Officials reserve the right to request legal proof to verify a player’s age, residency, or compliance with other eligibility requirements in these Competition Rules or in the Registration Rules.
(C)Residence Requirement Violations. Each Team is responsible for ensuring that its players meet the applicable residency status and other eligibility requirements. It shall be a violation of these Competition Rules, by both the Team and the player, if a player (or his or her parent or guardian) provides false, misleading or incomplete information resulting in the misclassification of such player’s residency status. Such a violation will subject the Team and/or player to disciplinary measures as outlined in these Competition Rules and the Registration Rules.
3.4 No Riot, or Tournament Organizer Employees
Team Members may not be employees of Riot Games, the Tournament Organizer or any of their respective affiliates at any point during the Valorant Conquerors Championship season.
3.5 Player Names
A Gamer Name may not include any word or phrase in any language that is offensive, toxic or hurtful. A Gamer Tag may not include all or part of a corporate name or make use of the trademarks without the prior written approval of the Tournament Organizer. In order to secure such approval, a player will be required to provide a license agreement, sponsorship agreement or other documentary evidence to the Tournament Organizer sufficient to demonstrate to the satisfaction of the Tournament Organizer that the player is properly licensed to use such third party’s intellectual property. VCC Officials reserve the right to reject any Gamer Tag selected by a player for any reason and to require the player to select an alternate Gamer Tag that complies with these Competition Rules.
3.6. Tournament-Related Events
The Tournament Organizer shall have the right to require players to cooperate in carrying out various media interviews, press briefings, streaming sessions, sponsor events, photo or video shoots, charitable events, webcasts, podcasts, chats and other media events that are organized by the Tournament Organizer in connection with the marketing and promotion of the Valorant Conquerors Championship, provided that these Media Events do not unduly interfere with a player’s game preparation or participation. The Tournament Organizer shall have the right to sanction or disqualify any player or Team that fails to attend and participate fully in any scheduled Media Event.
3.7. Roster Requirements
3.7.1. Starters. Each Team is required to maintain, at all times during the Valorant Conquerors Championship, five players in the Team’s starting lineup (“Starters”). Valorant Conquerors Championship Officials shall have the right to disqualify any Team with an incomplete roster. Teams are strongly encouraged to register six players, which is the maximum number of players allowed.
3.7.2. Minimum Roster Requirement. All Starters must be eligible to participate in all Tournaments. Teams must at all times comply with the minimum roster requirement during the Valorant Conquerors Championship. If at any point a Team’s roster falls below five players, the Team will be subject to disqualification or other sanctions, unless given permission to drop below the minimum roster by Valorant Conquerors Championship, at their sole discretion.
3.7.3. Team Captain. Each Team must designate one player as its captain when completing the online registration process (“Team Captain”). The TeamCaptain will be responsible for all Team communications with Valorant Conquerors Championship Officials.The Valorant Conquerors Championship Officials may rely upon any communications from the Team Captain as being made by and on behalf of all players on the Team. The Team Captain must at all times be a player on the Team’s roster. For the avoidance of doubt, the Team Manager (as defined below) or any Owner is eligible to serve as the Team Captain, provided that he or she is also a player on the Team’s roster. A Team may not change its Team Captain during a Tournament .
3.8. Submission of the Roster and Team Registration
Before the start of the Valorant Conquerors Championship, each Team must register its roster using the online tools provided by Organisers. No changes to a Team’s roster will be permitted after a Team’s registration has been processed without the prior approval of the VCC Officials (including for changes due to sickness, etc with proper proof.).
3.9. Team Names and Logos
The Team’s name will be selected at the time of registration and may not be changed at any time during the Valorant Conquerors Championship. All Team names must be different and unique. Neither a Team’s name nor its logo may include any word or phrase in any language that is offensive, toxic or hurtful. Valorant Conquerors Championship Officials have the right to reject any Team name or logo for any reason and to require the Team to select an alternate name or logo that complies with these Competition Rules.
3.10.Transfer of the Team.
The Owner(s) cannot sell, assign or transfer the Team, the Team’s slot in the Valorant Conquerors Championship and the other rights and privileges granted in the Competition Rules and in the Registration Rules (in whole but not in part) to a third party without the prior written consent of the Tournament Organizer.
3.11. Concurrent Ownership
3.11.1. Rules on Concurrent Ownership.
To preserve the competitive integrity of the Valorant Conquerors Championship, the following rules apply:
(A) No individual or entity may have an ownership interest, operational control or voting control, directly or indirectly, of more than one Team.
(B) No individual or entity may (i) lend money to, (ii) guarantee the debts or obligations of, or (iii) participate in the financing of more than one Team.
(C) No two Teams may operate under the same Team name. All Team names must be different and unique. Teams using similar logos must make them clearly distinct.
3.12. Team Apparel
Winner of Valorant Conqueror’s Championship will have to wear jerseys provided by tournament organisers which will have the title Sponsor Logo on it.
3.12. Face-Cam Setup
All the Players have to keep their cam feed ready in a secondary device (Mobile/Laptop/Webcam) . It is mandatory to use a Facecam setup for all the Broadcasted Matches, without it the team will not be allowed to participate in the matches. The teams will be provided links to join with their facecam devices.
4. ROSTER RULES
4.1. Roster Lock
Teams participating in Championships may not add or drop players from their roster at any point between the tournament.
4.2 Interregional Movement Policy Roster Restrictions
Teams must have at least three of the players on its Starting Roster be Residents of the region they have registered for to be eligible for the selection process. The remaining 2 players + 1 substitute should be a resident and citizen of the south asia region..
Teams may have one coach. If a Team has a coach, then that coach may be present for every Match in which the Team participates. For online tournaments held as part of a Championships event coaches can spectate Tournament Mode games.
- Coaches can use All Chat and Party Chat to allow for cases where they may need to communicate with a Tournament Moderator.
- Coaches can pause a match in cases where that functionality is allowed to players.
5. GAME SPECIFIC RULES
5.1 Match Procedure
5.1.1 Valorant Map Pool
The map pool includes the following maps:
5.1.2 Server Setup
- Map: Depending which map has to be played from the map pool
- Mode: Standard
- Allow Cheats: Off
- Tournament Mode: On
- Overtime: Win by Two: On
- Play Out All Rounds: Off
- Hide Match History: Off
5.1.3 Best-of-Three Matches
- Team on the top bans 1 map
- Team on the bottom bans 1 map
- Team on the top picks map 1
- Team on the bottom picks side for map 1
- Team on the bottom picks map 2
- Team on the top picks side for map 2
- Team on the top picks map 3
- Team on the bottom picks side for map 3
5.1.4 Best-of-Five Matches
- Team A bans 1 map
- Team B picks map 1
- Team A picks side for map 1
- Team A picks map 2
- Team B picks side for map 2
- Team B picks map 3
- Team A picks side for map 3
- Team A picks map 4
- Team B picks side for map 4
- Only remaining map will be played as map 5
- Team A picks side for map 5
Administrators reserve the right to restart the veto process for whatever reason if they seem necessary
5.2 Match Rules
5.2.1 Before the Match:
- The team which is on the top of the match in the bracket will have to invite the opposite team to the custom game. (In BO3, the bottom team will invite) In order to do so, you need to add the captain of the opposite team as a friend. Please check the discord for the other players and invite them as well if the captain is not accepting the invitation for a few minutes. (Example: James#XYZ. James is the Riot ID and XYZ is the Tagline).
- If your team is on the bottom of the match in the bracket, please check all the players of the opposite team and if you receive an invitation from them, you have to accept it.
- If you are the inviting team (top team) and players of the opposite team are not coming by 10 minutes, please report it to the admin team on the tournament official discord channel. Same goes for the opposite if you are supposed to be invited and you are not receiving an invitation by 10 minutes.
- All the players have to be in the lobby before the time limit goes down (10 minutes). If there are players missing after this time limit, take a screenshot and post it in the current round sub channel on the discord. If both teams are missing players, then both are disqualified.
- Once all the players are connected to the lobby, Team captains have to check all the players if their Valorant nicknames match the nicknames written on the discord. If there are any discrepancies, please inform the admin on the discord by writing into the sub channel of the current round with the screenshot provided.
- After map selection team captains have to write that their team is ready in the lobby chat. The game should not start before that.
- At any point during the match admins reserve the right to pause the match and ask for a video feed of the player If they found anything suspicious not complying with it can result in disqualification
5.2.2 During the Match:
- If one of the teams will not pick all the agents in the character selection screen and the game goes back to the lobby, the game has to be remade.
- In the case that the game started before writing ready from both sides, the team which did not write ready has the right to call a remake before round 1 of the game starts. (before the countdown in the game of round 1 reaches 0).
- If any of the players are not connected to the game before the counter reaches 0, the team can call a remake and the game has to be remade.
- If the game started on the wrong map, the game has to be remade.
- In order to do the remake, all the players have to leave the match. Start the next game as soon as possible. Both team captains will have to write ready again. If the team is not ready by 5 minutes after the remake, the team which is not ready will be disqualified. Game can be remade only once, the game has to be played in the way it started after the remake, even if the issues will occur. The situation can still be reported in the official discord channel.
- If the team which is hosting the game does not remake. The Opposing team can report the situation to the Admins on the official Discord channel. The case will be reviewed and can result in disqualification of the team which did not do a remake.
- 2 tactical timeouts can be called per game, per team. Tactical timeouts last 60 seconds.
- At any point during the match admins reserve the right to pause the match and ask for a video feed of the player If they found anything suspicious not complying with it can result in disqualification
5.2.3 After the Match:
- Once the match finishes, both team captains have to take a screenshot of the results and post it in the current round sub channel on the official discord for the tournament after each game. Please use the following format:
(Round – Game: Team 1 13:7 Team 2)
Example: Round 256: Team X 13:7 Team Y)
On the game result screenshot, results above the scoreboard, all the players and information of the match on the right of the results have to be visible.
Example: HERE (make sure you do not remove names from the scoreboard)
- If one of the teams will not send the screenshot within 15 minutes of the match end, the screenshot which was sent by the other team will be taken into account.
- If the screenshots of both teams are missing within 15 minutes of the match end, the game will not be counted and in case of BO1, both teams will be disqualified.
- If the screenshots from both teams are not matching, the situation will be looked into by the admin team. The team which provided the incorrect screenshot can be disqualified or banned based on the circumstances.
- If the game is BO3 or higher, the games have to start as soon as possible between each other.
5.3 Nickname Ingame
Each Player has to use his official nickname during matches. It’s not allowed to add any (funny) additions, characters or words, only exceptions are sponsor names which are limited to one (1) per Player.
5.4 Game Server Location
All games will take place on a game server situated in Mumbai except Pakistan and Afghanistan qualifiers which will take place on Bahrain server ( Till the qualifiers Only)
The following Qualifiers will be taking place in the following servers
India Qualifiers – Mumbai
Pakistan and Afghanistan Qualifiers – Bahrain
Bangladesh Qualifiers – Singapore
Nepal and Bhutan Qualifiers – Singapore
Sri Lanka and Maldives Qualifiers – Singapore
Wild Card Qualifiers – Mumbai ( Tournament accounts will be provided to Teams for Pakistan and Afghanistan for competing.)
Grand Finals Playoffs – Mumbai ( Tournament accounts will be provided to Teams for Pakistan and Afghanistan for competing.)
Grand Finals – Mumbai .( Tournament accounts will be provided to Teams for Pakistan and Afghanistan for competing.)
Please Note – Wildcard | Grand Finals Playoffs and Grand Finals will be played in Mumbai server only irrespective of qualifiers taking place in other regional servers.
Tournament matches must be played in Standard mode, with overtime if applicable. A match is completed when a winner is determined. All matches must be played out.
5.6 Match Start Time
A team will have an extra ten (10) minutes past the starting time to get the minimum four required users into the match lobby. The match must commence within ten (10) minutes of the match starting time. Failure to start a match within ten minutes of the designated time may result in consequences. Breaking this rule will result in a match overturn.
5.7 Minimum users / No Show / Forfeit
Tournament teams must have a minimum of four eligible users in the lobby at the designated time of your match. If not, then the team who does not have 4 or more players will forfeit the matches. In the event of a No Show / Forfeit, teams are required to provide sufficient proof (screenshot of empty lobby).
Teams can use a registered substitute player (6th Player), before the lobby starts. Once the match is live and any player drops out of the server then there is no option to call a substitute player (6th Player) on the server. They have to continue with 4 players only (after the tech time is over for them)
Rescheduling of any match is not allowed in this tournament.
Smurfing is the use of a player who is not eligible or allowed to play a specific match (including a different user to play on a Riot account, to masquerade as a legitimate user).
5.10 Using Non Registered users
Teams cannot use non-registered users, ineligible users are considered not registered. Using a player who is not registered is considered a violation and will fall under the smurfing rule. Failure to follow this rule will result in a match overturn. Consecutive breaches of the rule may result in further punishments.
5.10 Global Chat
Teams can use global chat while dead or alive during a live match for constructive purposes (i.e. communicating to NODWIN Gaming officials or other teams concerning an issue). Misuse of the global chat is not allowed. Team chat is allowed at any time for any reason. There is only one warning for the team that is mis-using it, after that admins have full rights to disqualify that team from the tournament.
5.11 Player Connections
Player connections are solely the responsibility of the individual.
Once a match has gone live, should a team drop to three users in the server they have three minutes from the moment the player leaves the server to get a fourth player back. If the fourth
player has not entered the match within the three minutes, the team forfeits the match. Any teams dropping to two or one users during the match period has a total of one round to get the minimum number of users back in (see rule no. 5.12 Match Pausing). Any problems arising due to connection issues are the sole responsibility of the users
Administrators reserve the right to eject any player from a server or overturn a match result if their connection has a serious impact on the game, it is your sole responsibility to make sure your connection is acceptable to the server, congestion is not an acceptable reason for warping or lagging.
- For Matches on broadcast, Teams are allowed to call tactical timeouts of 60 seconds in duration two times per map. Timeouts can be called via the in-game timeout system. For non-broadcast games Tactical Pauses will not be allowed.
- If a team has a technical issue, they are allowed to use the pause function. A pause can last up to 5 minutes per match per team. The team has to announce the reason before or immediately after they paused the match.
5.12.1. Changing Riot ID
- Changing Riot ID is not allowed at any point after the registration.
5.12.2. Users Leaving Early
All users are expected to remain in the server until the conclusion of the final round of the match. If an entire team leaves the server prior to conclusion of the match, any remaining rounds will be forfeited, including the current unfinished round.
If teams wish to lodge a dispute over the fairness of a game due to either server lag / roster issues / potential cheaters they must remain in the game and lodge the dispute afterwards.
Breaking this rule will result in disqualification of the match, as well as possible removal from the competition.
5.13. Home Country/Region
A Player’s home country is the country where his main place of residence is. The tournament is open for players resident and residing in their Registered Region only..
5.14. Role of Referees
5.14.1. Head Referee.
The “Head Referee” is a Tournament Official who is responsible for the judgments on every Match-related issue, question and situation which occurs before, during, and immediately following Match play. Their oversight includes, but is not limited to:
- Checking the Team’s lineup before a Match.
- Checking and monitoring player peripherals and Match Areas, if applicable.
- Announcing the beginning of the Match.
- Ordering pause/resume during play.
- Issuing sanctions and disciplinary action in response to rule violations during the Match.
- Making all Match-related determinations under these Championships Rules and the Global Policy, including with regard to pauses and stoppages of play.
- Confirming the end of the Match and its results.
5.14.2. Referee Responsibilities.
“Referees” are Tournament Officials who work on behalf of the Tournament Operator and are subject to the direction, review and oversight of the Head Referee. Referees are responsible for:
- Admitting or denying access to the Match Areas, if applicable.
- Carrying out security protocols directed by the Head Referee and other Tournament Officials, and/or in support of these Championships Rules or the Global Policy.
- Administering the player checklist and enforcing these Championships Rules and the Global Policy, including directing players to take or refrain from taking any action.
- Communicating with players about any issues experienced, in-game and out.
- Upon request, explaining any bug exploits.
5.14.3. Finality of Judgment.
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the event, and penalties for misconduct, lie solely with the Head Referee, the decisions of which are final. Head Referee decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.0
5.15 Competitive Patches
Matches will be played on the patch version designated by the Tournament Officials.
5.15.1. New Agents
New Agents will be automatically restricted for two weeks from their release on the Competitive queue. Example: Agent A was released on February 5, so Agent A will become eligible to be used in all Matches on February 19. Kay/O is not allowed in the first qualifier of Pakistan and India. Kayo will be enabled after these 2 qualifiers are over.
5.15.2. New Maps
New Maps will be automatically restricted for four weeks from their release on live queue. Example: Map A was released on February 5, so Map A will become eligible to be used in all Matches on March 5.
5.15.3. Additional Restrictions
Additional Restrictions (e.g. disabling certain weapons) may be added by Riot representatives at any time before or during a match, if there are known bugs with any items, Agents, skins, or abilities.
5.15.4. Pre-Match Obligations.
Players will be informed of any pre-Match obligations, including, but not limited to, media appearances, interviews, or further discussion of any Match matters.
5.16. Controlled Match Start.
In the event of an error in Match start or a decision by Tournament Officials to separate the pick/ban process from Match start, a Tournament Official may start the Match in a controlled manner and all maps will be selected in accordance with the previous valid completed pick/ban process.
5.17. Restrictions on Gameplay Elements.
Restrictions may be added at any time before or during a Match, if there are known or suspected bugs with any Agents, skins or maps, or for any other reason as determined at the discretion of Tournament Officials.
5.18 Substitutions during Tournament Play.
For Matches involving more than one Map (i.e., a best-of-three or best-of-five Match), a Team may replace their then-current Starters with Substitutes in between Maps, provided that the Team informs the opposing Team and receives approval from the Referees of such substitution no later than five minutes after the conclusion of the previous game.
5.19. Results of Forfeiture.
Matches won by forfeit will be reported by the minimum score it would take for one Team to win the Match (e.g. 1-0 for best-of-1 Matches, 2-0 for best-of-three Matches, 3-0 for best-of-five Matches). No other statistics will be recorded for forfeited Matches.
5.20. Round Restore
If a match is interrupted for reasons beyond the control of the participants, the tournament administration will restore the round using the valorant’s round rollback feature, but in some scenarios may decide to replay the round or even a whole match.
- If the issue takes place before any damage has occurred, any significant gameplay has occurred and the opponent or referee has been immediately notified, the round will be restored.
- If the issue takes place during a round and after the damage has been made and the outcome of the round can still be determined (e.g. a single player has dropped but others remain), then the round will not be replayed or restored. The round will continue to be played and will count. Special exceptions can be made if the damage dealt was ruled insignificant e.g. accidental teammate damage dealt at the start of the round or damage dealt to the opposing side by the team that was affected by the crash.
- Round restore is only applicable in broadcast matches when the tournament administration is hosting the lobby.
The matches will not be stopped and/or rounds will not be restored or replayed in cases where it is clearly a participant’s fault (e.g. mis-buying a weapon).
All communication with the players and teams is handled on the tournament official Discord. Any questions regarding upcoming and ongoing matches can be directed to the admin team. If there is any problem during the registration process/ they can email to email@example.com
7. DISCORD STRUCTURE
#tournament-announcements – In this channel, we will update you regarding brackets & schedule.
#general-rules – In this channel will be all necessary information during the tournament.
#tournament-support – In here you can contact the support team.
#round 256-results- – You have to post screenshots of match results in this channel of your current round. It can be round of 128, 64,32 e.t.c
8.1. Prize Money
The prize structure for the tournament is as follows.
The following prize is for Grand Finals only.
The MVP of the tournament will get 1500USD
Total PrizePool of the tournament – 33,000USD
Note: Tax will be deducted from the gross payment amount according to the respective team’s country government policy.
9. Code of Conduct / Unprofessional Behavior?
9.1 Conduct Generally
9.1.1. High Standards for Professionals.
All Teams and Team Members must at all times observe the highest standards of personal integrity and good sportsmanship. Team Members are required to behave in a professional and sportsmanlike manner in their interactions with other competitors, the Tournament Organizer, the media, sponsors and fans.
9.1.2. Competitive Integrity
All Teams and Team Members are expected to compete to the best of their skill and ability at all times in any Tournament Game. Tournament organizers holds the right to penalize a team if found guilty in any case at their discretion
A violation of these Tournament Rules will result in sanctions at the discretion of the Tournament Organizer, as discussed in greater detail below. All decisions made by the Tournament Organizer in regard to violations of these Tournament Rules are final and binding.
9.2 Prohibited Conduct
Set forth below is a non-exclusive list of examples of prohibited conduct.
9.2.1 Collusion/Match Fixing
A player may not collude. Collusion is defined as any agreement among two (2) or more players, and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:
- Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game.
- Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.
- Pre-arranging to split prize money and/or any other form of compensation 4. Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so
Cheating is prohibited. Any modification of the VALORANT game client by any player, Team or other Team Member is prohibited.
A player may not hack during tournament games. Hacking is defined as any modification of the
VALORANT game client by any player, or person acting on behalf of a player.
A player may not utilize any exploits during tournament games. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in Agent ability performance, or any other game function that, in the sole determination of officials, is not functioning as intended.
A player may not act as a ringer during a tournament game. Ringer is defined as playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account.
9.2.6. Vulgar or Hateful Speech
A Team Member may not, during a LAN Event, Online Event, media interview or in any communication relating to the tournament or VALORANT, use any language that is offensive, insulting, libelous, slanderous, defamatory, obscene, discriminatory, threatening, foul or vulgar. A Team Member may not post, transmit, disseminate any such prohibited communications. A Team Member may not use this type of language on social media or during any public facing events or in any streaming of VALORANT. This rule applies to speech in English and all other languages. In addition, Team Members may not encourage members of the public to engage in any activities that are prohibited by this rule.
Team Members are expected to settle their differences in a respectful manner and without resort to violence, threats, or intimidation (physical or non-physical). Violence is never permitted at LAN Event or against any competitor, fan or any tournament official.
9.2.8. Drugs and Alcohol
The use, possession, distribution or sale of controlled substances, such as drugs or alcohol, or being under the influence of such controlled substances, is strictly prohibited while a Team Member is engaged in any Tournament or other event or on premises that are owned by or leased to the Tournament Organizer. The unauthorized use or possession of prescription drugs by a Team Member is prohibited. Prescription drugs may be used only by the person to whom they are prescribed and in the manner, combination and quantity as prescribed. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a Tournament Game. Each Team Member is required to report any violation of this rule to the Tournament Organizer.
Gambling on the outcome of Tournament Games (including any plays or components of a Tournament Game) can pose a serious threat to the integrity of, and public confidence in, the tournament. Team Members are not allowed to (i) place, or attempt to place, bets on any
Tournament Games (or any plays or components thereof), or (ii) associate with high volume gamblers, or deliver information to others that might influence their bets.
9.2.10. Studio Interference
At LAN Events, no Team Member may interfere with lights, cameras or other studio equipment.
9.2.11. Unauthorized Communications
At LAN Events, all communication devices must be removed from the play area before any Tournament Game begins. Players may not text/email or use social media while in the match
area. During the match, communication by a player shall be limited to the other players on the Team.
At all public-facing Tournaments, a player may not cover his or her face. Hats and dark glasses are not allowed during LAN Event play.
Harassment is prohibited. Harassment is defined as systematic, hostile and repeated acts taking place over a period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or diminish the dignity of the person.
9.4. Sexual Harassment
Sexual harassment is prohibited. Sexual Harassment is defined as unwelcome sexual advances. The assessment is based on whether the person being harassed would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
9.5. Discrimination and Denigration
Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any
10. Match broadcasting
10.1. POV Stream
Players/Teams cannot stream their POV in competing games.
All broadcasting rights of VCC are owned by Nodwin Gaming.This includes but is not limited to: shoutcast streams, video streams (e.g. POV-streams), replays or TV broadcasts.
10.3. Waiving these rights
Nodwin Gaming has the right to award broadcasting rights for one or multiple matches to a third party or the participants themselves. In such cases the broadcasts must have been arranged with the Nodwin Gaming Broadcast Distribution team before the start of the match.
10.4. Player responsibility
Players cannot refuse to have their matches broadcast by Nodwin-authorized broadcasts, nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by a head referee. The player agrees to make sufficient accommodation so that broadcasting of matches can take place.
11. Interpretation and Construction
11.1. Nodwin Gaming’s Right of Interpretation
Any matters relating to a Championships event that are not covered by these Championships Rules or the Global Policy will be subject to an interpretation made by the Tournament Operator and provided to the Teams from time to time in the form of an update to, or interpretation of, these Championships Rules or the Global Policy. All decisions made by the Nodwin Gaming and Tournament Officials in regard to interpretations of these Championships Rules and the Global Policy are final and binding.
11.2. Business Judgment
Whenever these Championships Rules or the Global Policy grant, confer or reserve to Riot or the Nodwin Gaming the right to take action, refrain from taking action, grant or withhold consent or grant or withhold approval or make any other determination, unless the provision specifically states otherwise, each of Riot and the Nodwin Gaming will have the right to engage in such activity in its sole discretion based on its own business judgment, taking into consideration its assessment of the best interests of Riot and the Nodwin Gaming and the short and long term interests of the Official Competitions, the Championships events, VALORANT and the businesses and activities of the affiliates and group companies of Riot and the Nodwin Gaming. Neither a Team nor a Team Member will have any claim or cause of action based on an assertion that Riot, the Nodwin Gaming or any Tournament Official has unreasonably withheld or delayed any consent, approval, determination or other requested action under these Championships Rules or the Global Policy.
The original Championships Rules have been written in the English language. In the event of an unintentional conflict in interpretation between the English version and such translation, the English version will control.